Classes
Classes in Computer Programming
A class in computer programming is a blueprint for creating objects. Objects are instances of classes and encapsulate data for the object and methods to manipulate that data. Essentially, a class combines data and functions that operate on the data under a single name, enabling the developer to define a new data type that models real-world entities or concepts in a program. Classes support the principles of encapsulation, inheritance, and polymorphism, making them foundational to object-oriented programming (OOP).
Example in Python
In Python, defining a class is simple and straightforward. Here's an example of a basic class named Car
that models a car's properties and behaviors:
Example in C#
C# is a strongly typed, object-oriented programming language, and creating classes in C# is also straightforward. Here's how you might define a similar Car
class in C#:
In both examples, the Car
class is defined with attributes to hold data (like make, model, and year) and methods to perform operations on the data (like displaying the car's details). Instances of the class are then created with specific values, demonstrating how classes serve as templates for creating objects in programming.
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