General and Web Programming Fundamentals
  • Introduction
  • Program creation and design
    • Program design
      • Algorithms
      • Pseudocode
    • Programming conventions
    • Writing programs
      • Source code editors
      • Integrated Development Environments
      • Code repositories/Version control
      • Compilers/Interpreters
  • Programming Fundamentals
    • Operators
      • Arithmetic
      • Logical
      • Assignment
    • Constants and Variables
    • Datatypes
      • Primitive Datatypes
        • Character
        • Integer
        • Boolean
        • Floating point
        • Nothing (Null)
      • Composite Datatypes
        • Arrays
        • Strings
        • Classes
        • Structs
      • Literals
    • Data structures
      • Lists
      • Queues
      • Stacks
      • Map/dictionary
      • Trees
      • Graphs
    • Control structures
      • Selection (Conditional)
        • If/Else
        • Ternary
        • Switch
      • Iteration (Loops)
        • For loops
        • While loops
        • Do-While loops
        • For-Each loops
    • Functions
      • Parameters and arguments
      • Lambda expressions
      • Higher Order Functions
    • Space and Time
    • Scope
    • Standard libraries
  • Programming Paradigms
    • Procedural (Imperative) Programming
    • Object-oriented programming
    • Functional Programming
    • Declarative Programming
    • Event Driven programming
  • Programming Languages
    • Short history of programming
    • Low-level programming languages
    • High-level programming languages
  • Web Development
    • What is the web?
      • Web browsers (clients)
      • Webservers (serving web pages)
      • W3C
    • Markup languages
      • HTML
        • HTML Tags
      • Cascading Style Sheets (CSS)
        • CSS Properties
      • XML
      • Markdown
    • Scripting Languages
      • JavaScript
      • TypeScript
    • JSON
    • JavaScript Frameworks
  • Acknowledgements
    • About the author(s)
  • License
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  1. Programming Fundamentals

Standard libraries

What are Standard Libraries in Computer Programming?

Standard libraries in computer programming are pre-written code organized in packages or libraries that provide developers with common functions and tools, so they don't have to write these from scratch for every new project. They typically include functionalities for data handling, file manipulation, interface with the operating system, and much more. Standard libraries play a crucial role in software development by offering a rich set of features that can help in speeding up the development process and ensuring code reliability and efficiency.

How are Standard Libraries Used?

Developers use standard libraries by including them in their programs. This is usually done through an import or include statement at the beginning of a program or file. Once included, developers can make use of its functions, objects, and methods as needed, allowing for more complex operations to be performed with less code written manually.

Examples of Standard Libraries

C++

C++ Standard Library: It provides a set of common classes and interfaces, encapsulating functionalities like collections, file processing, threading, and algorithms. Examples include:

  • iostream: For input and output operations.

  • vector and array: For handling collections of data.

  • thread: For managing threads.

  • filesystem: For handling files and directories (C++17 and later).

C#

.NET Framework Class Library (FCL): It’s a comprehensive, object-oriented collection of reusable types that you can use to develop applications ranging from traditional command-line or graphical user interface (GUI) applications to applications based on the latest innovations provided by ASP.NET. Examples include:

  • System.IO: For file and stream reading and writing.

  • System.Collections.Generic: For using collections like lists, dictionaries.

  • System.Threading: For threading and synchronization.

  • System.Linq: For powerful data querying capabilities.

Python

Python Standard Library: Known for its comprehensive offering, Python’s standard library includes modules for various functionalities including mathematics, file handling, serialization, and more. Examples include:

  • os and sys: For interfacing with the operating system.

  • re: For regular expressions.

  • datetime: For manipulating dates and times.

  • json, pickle: For data serialization and deserialization.

Standard libraries significantly enhance the development process across different programming languages by providing tested and optimized solutions for common programming tasks.

Example Usage of Standard Libraries in C++

Reading and Printing to Console:

#include <iostream>
using namespace std;

int main() {
    cout << "Enter your name: ";
    string name;
    cin >> name;
    cout << "Hello, " + name + "!";
    return 0;
}

Example Usage of Standard Libraries in C#

Writing and Reading a File:

using System;
using System.IO;

class Program {
    static void Main() {
        string path = "example.txt";

        // Writing to a file
        File.WriteAllText(path, "Hello, World!");

        // Reading from a file
        string content = File.ReadAllText(path);
        Console.WriteLine(content);
    }
}

Example Usage of Standard Libraries in Python

Working with JSON Data:

import json

# Create a Python dictionary
data = {"name": "John", "age": 30, "city": "New York"}

# Convert dictionary to JSON string
json_str = json.dumps(data)

print(json_str)

# Convert JSON string back to dictionary
data_dict = json.loads(json_str)

print(data_dict)

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